diff --git a/keyboards/ergodox/infinity/keymaps/default/keymap.c b/keyboards/ergodox/infinity/keymaps/default/keymap.c
deleted file mode 100644
index f1e6b1c8ae..0000000000
--- a/keyboards/ergodox/infinity/keymaps/default/keymap.c
+++ /dev/null
@@ -1,114 +0,0 @@
-/*
-Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
-Jun Wako <wakojun@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "infinity_ergodox.h"
-
-// Workaround for old keymap format
-#define KC_RESET RESET
-
-const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    KEYMAP(  // layer 0 : default
-        // left hand
-        EQL, 1,   2,   3,   4,   5,   ESC,
-        BSLS,Q,   W,   E,   R,   T,   FN1,
-        TAB, A,   S,   D,   F,   G,
-        LSFT,Z,   X,   C,   V,   B,   FN0,
-        LGUI,GRV, BSLS,LEFT,RGHT,
-                                      LCTL,LALT,
-                                           HOME,
-                                 BSPC,DEL, END,
-        // right hand
-             FN2, 6,   7,   8,   9,   0,   MINS,
-             LBRC,Y,   U,   I,   O,   P,   RBRC,
-                  H,   J,   K,   L,   SCLN,QUOT,
-             FN0, N,   M,   COMM,DOT, SLSH,RSFT,
-                       LEFT,DOWN,UP,  RGHT,RGUI,
-        RALT,RCTL,
-        PGUP,
-        PGDN,ENT, SPC
-    ),
-
-    KEYMAP(  // layer 1 : function and symbol keys
-        // left hand
-        TRNS,F1,  F2,  F3,  F4,  F5,  F11,
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN3,
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-        TRNS,TRNS,TRNS,TRNS,TRNS,
-                                      TRNS,TRNS,
-                                           TRNS,
-                                 TRNS,TRNS,TRNS,
-        // right hand
-             F12, F6,  F7,  F8,  F9,  F10, TRNS,
-             TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-                  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-             TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-                       TRNS,TRNS,TRNS,TRNS,TRNS,
-        TRNS,TRNS,
-        TRNS,
-        TRNS,TRNS,TRNS
-    ),
-
-    KEYMAP(  // layer 2 : keyboard functions
-        // left hand
-        RESET,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN3,
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-        TRNS,TRNS,TRNS,TRNS,TRNS,
-                                      TRNS,TRNS,
-                                           TRNS,
-                                 TRNS,TRNS,TRNS,
-        // right hand
-             TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-             TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-                  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-             TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-                       TRNS,TRNS,TRNS,TRNS,TRNS,
-        TRNS,TRNS,
-        TRNS,
-        TRNS,TRNS,TRNS
-    ),
-
-    KEYMAP(  // layer 3: numpad
-        // left hand
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
-        TRNS,TRNS,TRNS,TRNS,TRNS,
-                                      TRNS,TRNS,
-                                           TRNS,
-                                 TRNS,TRNS,TRNS,
-        // right hand
-             TRNS,NLCK,PSLS,PAST,PAST,PMNS,BSPC,
-             TRNS,NO,  P7,  P8,  P9,  PMNS,BSPC,
-                  NO,  P4,  P5,  P6,  PPLS,PENT,
-             TRNS,NO,  P1,  P2,  P3,  PPLS,PENT,
-                       P0,  PDOT,SLSH,PENT,PENT,
-        TRNS,TRNS,
-        TRNS,
-        TRNS,TRNS,TRNS
-    ),
-};
-const uint16_t fn_actions[] = {
-    ACTION_LAYER_MOMENTARY(1),                      // FN0 - switch to Layer1
-    ACTION_LAYER_SET(2, ON_PRESS),                  // FN1 - set Layer2
-    ACTION_LAYER_TOGGLE(3),                         // FN2 - toggle Layer3 aka Numpad layer
-    ACTION_LAYER_SET(0, ON_PRESS),                  // FN3 - set Layer0
-};
diff --git a/keyboards/ergodox/infinity/keymaps/default/visualizer.c b/keyboards/ergodox/infinity/keymaps/default/visualizer.c
deleted file mode 100644
index c0d335ce6a..0000000000
--- a/keyboards/ergodox/infinity/keymaps/default/visualizer.c
+++ /dev/null
@@ -1,168 +0,0 @@
-/*
-Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
-
-// Currently we are assuming that both the backlight and LCD are enabled
-// But it's entirely possible to write a custom visualizer that use only
-// one of them
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "visualizer.h"
-#include "led_test.h"
-
-static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
-
-// Just an example how to write custom keyframe functions, we could have moved
-// all this into the init function
-bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
-    (void)animation;
-    // Read the uGFX documentation for information how to use the displays
-    // http://wiki.ugfx.org/index.php/Main_Page
-    gdispClear(White);
-    // You can use static variables for things that can't be found in the animation
-    // or state structs
-    gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
-    gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
-    // Always remember to flush the display
-    gdispFlush();
-    // you could set the backlight color as well, but we won't do it here, since
-    // it's part of the following animation
-    // lcd_backlight_color(hue, saturation, intensity);
-    // We don't need constant updates, just drawing the screen once is enough
-    return false;
-}
-
-// Feel free to modify the animations below, or even add new ones if needed
-
-// Don't worry, if the startup animation is long, you can use the keyboard like normal
-// during that time
-static keyframe_animation_t startup_animation = {
-    .num_frames = 4,
-    .loop = false,
-    .frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
-    .frame_functions = {
-            display_welcome,
-            keyframe_animate_backlight_color,
-            keyframe_no_operation,
-            enable_visualization
-    },
-};
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t color_animation = {
-    .num_frames = 2,
-    .loop = false,
-    // Note that there's a 200 ms no-operation frame,
-    // this prevents the color from changing when activating the layer
-    // momentarily
-    .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
-    .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
-};
-
-// The LCD animation alternates between the layer name display and a
-// bitmap that displays all active layers
-static keyframe_animation_t lcd_animation = {
-    .num_frames = 2,
-    .loop = true,
-    .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
-    .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
-};
-
-static keyframe_animation_t suspend_animation = {
-    .num_frames = 3,
-    .loop = false,
-    .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
-    .frame_functions = {
-            keyframe_display_layer_text,
-            keyframe_animate_backlight_color,
-            keyframe_disable_lcd_and_backlight,
-    },
-};
-
-static keyframe_animation_t resume_animation = {
-    .num_frames = 5,
-    .loop = false,
-    .frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
-    .frame_functions = {
-            keyframe_enable_lcd_and_backlight,
-            display_welcome,
-            keyframe_animate_backlight_color,
-            keyframe_no_operation,
-            enable_visualization,
-    },
-};
-
-void initialize_user_visualizer(visualizer_state_t* state) {
-    // The brightness will be dynamically adjustable in the future
-    // But for now, change it here.
-    lcd_backlight_brightness(0x50);
-    state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
-    state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
-    start_keyframe_animation(&startup_animation);
-    start_keyframe_animation(&led_test_animation);
-}
-
-void update_user_visualizer_state(visualizer_state_t* state) {
-    // Add more tests, change the colors and layer texts here
-    // Usually you want to check the high bits (higher layers first)
-    // because that's the order layers are processed for keypresses
-    // You can for check for example:
-    // state->status.layer
-    // state->status.default_layer
-    // state->status.leds (see led.h for available statuses)
-    if (state->status.layer & 0x8) {
-        state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
-        state->layer_text = "Numpad";
-    }
-    else if (state->status.layer & 0x4) {
-        state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
-        state->layer_text = "KBD functions";
-    }
-    else if (state->status.layer & 0x2) {
-        state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
-        state->layer_text = "Function keys";
-    }
-    else {
-        state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
-        state->layer_text = "Default";
-    }
-    // You can also stop existing animations, and start your custom ones here
-    // remember that you should normally have only one animation for the LCD
-    // and one for the background. But you can also combine them if you want.
-    start_keyframe_animation(&lcd_animation);
-    start_keyframe_animation(&color_animation);
-}
-
-void user_visualizer_suspend(visualizer_state_t* state) {
-    state->layer_text = "Suspending...";
-    uint8_t hue = LCD_HUE(state->current_lcd_color);
-    uint8_t sat = LCD_SAT(state->current_lcd_color);
-    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
-    start_keyframe_animation(&suspend_animation);
-}
-
-void user_visualizer_resume(visualizer_state_t* state) {
-    state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00);
-    state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
-    start_keyframe_animation(&resume_animation);
-    start_keyframe_animation(&led_test_animation);
-}