From 480b313b1ede34adb2e339ee8885e44b1c8a699f Mon Sep 17 00:00:00 2001
From: Reed Swiernik <rswiernik@csh.rit.edu>
Date: Wed, 22 Apr 2015 21:39:43 -0400
Subject: [PATCH] Added keymap w/ game mode

---
 keyboard/planck/keymap_reed.c | 60 +++++++++++++++++++++++++++++++++++
 1 file changed, 60 insertions(+)
 create mode 100644 keyboard/planck/keymap_reed.c

diff --git a/keyboard/planck/keymap_reed.c b/keyboard/planck/keymap_reed.c
new file mode 100644
index 0000000000..601da44b0d
--- /dev/null
+++ b/keyboard/planck/keymap_reed.c
@@ -0,0 +1,60 @@
+#include "keymap_common.h"
+
+/*
+ * This layout works off of Jack's layout, making some changes that I
+ * feel significantly improve the function of the keyboard.
+ *
+ */
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = KEYMAP_GRID( /* Reed */
+  ESC,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
+  TAB,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT,
+  LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, FN5,
+  LCTL, CAPS, LALT, LGUI, FN2, FN7,  SPC,  FN1,   LEFT, DOWN, UP,  RGHT),
+
+[1] = KEYMAP_GRID( /* Reed EXTREME GAMING */
+  ESC,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
+  TAB,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT,
+  LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, FN5,
+  LCTL, 1,    2,    3,    4,   SPC,  FN2,  FN1,   LEFT, DOWN, UP,  RGHT),
+
+[2] = KEYMAP_GRID( /* Reed RAISE */
+  GRV,  1,    2,    3,    4,    5,    6,    7,    8,    9,    0,    DEL,
+  TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL,  LBRC, RBRC, BSLS,
+  TRNS, F11,  F12,  F13,  F14,  F15,  F16,  F17,  F18,  F19,  F20, TRNS,
+  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
+
+[3] = KEYMAP_GRID( /* Reed LOWER */
+  TRNS	, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
+  TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
+  TRNS, F1,   F2,    F3,   F4,    F5,    F6,   F7,   F8,   F9,   F10,  TRNS,
+  TRNS, TRNS, TRNS, TRNS, FN2,  TRNS, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
+};
+const uint16_t PROGMEM fn_actions[] = {
+    [1] = ACTION_LAYER_MOMENTARY(2),  // to Fn overlay RAISE
+    [2] = ACTION_LAYER_MOMENTARY(3),  // to Fn overlay LOWER
+
+    [3] = ACTION_DEFAULT_LAYER_SET(0),
+    [4] = ACTION_DEFAULT_LAYER_SET(1),
+    [5] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ENT),
+    [7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC),
+	
+    [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
+    [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
+    [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
+    [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
+    [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
+    [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
+    [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
+    [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
+    [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
+    [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
+    [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
+    [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
+    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
+    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
+    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
+    [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
+
+    [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
+};