diff --git a/keyboards/crkbd/keymaps/colemak_luna/config.h b/keyboards/crkbd/keymaps/colemak_luna/config.h
new file mode 100644
index 0000000000..1975c91366
--- /dev/null
+++ b/keyboards/crkbd/keymaps/colemak_luna/config.h
@@ -0,0 +1,115 @@
+/*
+Copyright 2019 @foostan
+Copyright 2023 @asdfire1
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+/* Select hand configuration */
+
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
+
+#ifdef RGBLIGHT_ENABLE
+    #define RGBLIGHT_EFFECT_BREATHING
+    #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+    #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+    #define RGBLIGHT_EFFECT_SNAKE
+    #define RGBLIGHT_EFFECT_KNIGHT
+    #define RGBLIGHT_EFFECT_CHRISTMAS
+    #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+//  #define RGBLIGHT_EFFECT_RGB_TEST
+//  #define RGBLIGHT_EFFECT_ALTERNATING
+//  #define RGBLIGHT_EFFECT_TWINKLE
+    #define RGBLIGHT_LIMIT_VAL 120
+    #define RGBLIGHT_HUE_STEP 10
+    #define RGBLIGHT_SAT_STEP 17
+    #define RGBLIGHT_VAL_STEP 17
+#endif
+
+#ifdef RGB_MATRIX_ENABLE
+//#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+#   define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+//#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. 
+#    define RGB_MATRIX_HUE_STEP 8
+#    define RGB_MATRIX_SAT_STEP 8
+#    define RGB_MATRIX_VAL_STEP 8
+#    define RGB_MATRIX_SPD_STEP 10
+
+/* Enable the animations you want/need.  You may need to enable only a small number of these because       *
+ * they take up a lot of space.  Enable and confirm that you can still successfully compile your firmware. */
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+#    define ENABLE_RGB_MATRIX_ALPHAS_MODS
+//#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+//#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+//#    define ENABLE_RGB_MATRIX_BREATHING
+//#    define ENABLE_RGB_MATRIX_BAND_SAT
+//#    define ENABLE_RGB_MATRIX_BAND_VAL
+//#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+//#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+//#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+//#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+//#    define ENABLE_RGB_MATRIX_CYCLE_ALL
+//#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+//#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+//#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+//#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+//#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+//#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+//#    define ENABLE_RGB_MATRIX_DUAL_BEACON
+//#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+//#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+//#    define ENABLE_RGB_MATRIX_RAINDROPS
+//#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+//#    define ENABLE_RGB_MATRIX_HUE_BREATHING
+//#    define ENABLE_RGB_MATRIX_HUE_PENDULUM
+//#    define ENABLE_RGB_MATRIX_HUE_WAVE
+//#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
+//#    define ENABLE_RGB_MATRIX_PIXEL_FLOW
+//#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+//#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+//#    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+//#    define ENABLE_RGB_MATRIX_SPLASH
+//#    define ENABLE_RGB_MATRIX_MULTISPLASH
+//#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
+//#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif
+#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
+#define SPLIT_LAYER_STATE_ENABLE
+#define SPLIT_WPM_ENABLE //Enable WPM across split keyboards (+268).
+#define NO_ACTION_ONESHOT
+//#define SPLIT_OLED_ENABLE
+
+#define DYNAMIC_KEYMAP_LAYER_COUNT 6
\ No newline at end of file
diff --git a/keyboards/crkbd/keymaps/colemak_luna/keymap.c b/keyboards/crkbd/keymaps/colemak_luna/keymap.c
new file mode 100644
index 0000000000..39cfd1ca25
--- /dev/null
+++ b/keyboards/crkbd/keymaps/colemak_luna/keymap.c
@@ -0,0 +1,385 @@
+/*
+Copyright 2019 @foostan
+Copyright 2021 @HellSingCoder
+Copyright 2023 @asdfire1
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+//#include <stdio.h>
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    //COLEMAK
+  [0] = LAYOUT_split_3x6_3(
+  //,-----------------------------------------------------.                    ,-----------------------------------------------------.
+       KC_TAB,    KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,                         KC_J,    KC_L,    KC_U,    KC_Y, KC_SCLN, KC_BSPC,
+  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
+      KC_LSFT,    KC_A,    KC_R,    KC_S,    KC_T,    KC_D,                         KC_H,    KC_N,    KC_E,    KC_I,    KC_O, KC_QUOT,
+  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
+      KC_LCTL,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,                         KC_K,    KC_M, KC_COMM,  KC_DOT, KC_SLSH,  KC_ESC,
+  //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
+                                          KC_LGUI,   MO(3),  KC_SPC,     KC_ENT,   MO(4), KC_RALT
+                                      //`--------------------------'  `--------------------------'
+
+  ),
+ //GAME1
+   [1] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------.                    ,-----------------------------------------------------.
+      KC_ESC,    KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                         KC_Y,    KC_U,    KC_I,    KC_O,   KC_P,  KC_BSPC,
+ //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
+     KC_LSFT,    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                         KC_H,    KC_J,    KC_K,    KC_L, KC_SCLN, KC_QUOT,
+ //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
+     KC_LCTL,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,                         KC_N,    KC_M, KC_COMM,  KC_DOT, KC_SLSH,  KC_ESC,
+ //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
+                                         KC_LALT,   MO(2),  KC_SPC,     KC_ENT,   MO(4), KC_RALT
+                                     //`--------------------------'  `--------------------------'
+ ),
+ //GAME2
+   [2] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------.                    ,-----------------------------------------------------.
+      KC_TAB,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  KC_DEL,
+ //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
+     KC_LSFT,   KC_F1,   KC_F2, XXXXXXX, XXXXXXX,    KC_6,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
+     KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  KC_F13,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  KC_F13,
+ //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
+                                         KC_LGUI, _______,  KC_SPC,     KC_ENT,   MO(5), KC_RALT
+                                     //`--------------------------'  `--------------------------'
+ ),
+ //LOWER
+  [3] = LAYOUT_split_3x6_3(
+  //,-----------------------------------------------------.                    ,-----------------------------------------------------.
+       KC_TAB, XXXXXXX,   KC_UP, XXXXXXX, XXXXXXX, KC_MPRV,                      XXXXXXX, KC_MINS,   KC_P7,   KC_P8,   KC_P9,  KC_DEL,
+  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
+      KC_LSFT, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX, KC_MPLY,                      XXXXXXX, KC_PLUS,   KC_P4,   KC_P5,   KC_P6, XXXXXXX,
+  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
+      KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MNXT,                      XXXXXXX,  KC_EQL,   KC_P1,   KC_P2,   KC_P3,  KC_F13,
+  //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
+                                          KC_LGUI, _______,  KC_SPC,    KC_SPC,   MO(5), KC_P0
+                                      //`--------------------------'  `--------------------------'
+  ),
+ //RAISE
+  [4] = LAYOUT_split_3x6_3(
+  //,-----------------------------------------------------.                    ,-----------------------------------------------------.
+      KC_TILD, KC_EXLM,   KC_AT, KC_HASH,  KC_DLR, KC_PERC,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP,
+  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
+      KC_CAPS, KC_CIRC, KC_AMPR, KC_LCBR, KC_LBRC, KC_LPRN,                      KC_RPRN, KC_RBRC, KC_RCBR, XXXXXXX,  KC_END, KC_PGDN,
+  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
+      KC_LCTL, KC_ASTR, KC_UNDS, KC_BSLS, KC_PIPE, XXXXXXX,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR,
+  //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
+                                          KC_LGUI,   MO(5), KC_BSPC,    _______, _______, KC_LALT
+                                      //`--------------------------'  `--------------------------'
+  ),
+ //ADJUST
+  [5] = LAYOUT_split_3x6_3(
+  //,-----------------------------------------------------.                    ,-----------------------------------------------------.
+      QK_BOOT,   TG(1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                        KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,
+  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
+      RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX,                        KC_F7,   KC_F8,   KC_F9,  KC_F10,  KC_F11,  KC_F12,
+  //|--------+--------+--------+--------+--------+--------|                    |--------+--------+--------+--------+--------+--------|
+      RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX,                      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //|--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
+                                          KC_LGUI, _______, _______,    _______, _______, KC_LALT
+                                      //`--------------------------'  `--------------------------'
+  )
+};
+// clang-format on
+
+#ifdef OLED_ENABLE
+
+
+/* 32 * 32 logo */
+static void render_logo(void) {
+    static const char PROGMEM hexagram_logo[] = {
+	0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x70, 0x18, 0x06, 
+    0x06, 0x18, 0x70, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 
+    0x00, 0x00, 0x01, 0x07, 0x1f, 0x32, 0x66, 0xc4, 0x6c, 0x38, 0x1e, 0x37, 0x61, 0xc0, 0x80, 0x80, 
+    0x80, 0x80, 0xc0, 0x61, 0x37, 0x1e, 0x38, 0x6c, 0xc4, 0x66, 0x32, 0x1f, 0x07, 0x01, 0x00, 0x00, 
+    0x00, 0x00, 0x80, 0xe0, 0xf8, 0x4c, 0x66, 0x23, 0x36, 0x1c, 0x78, 0xec, 0x86, 0x03, 0x01, 0x01, 
+    0x01, 0x01, 0x03, 0x86, 0xec, 0x78, 0x1c, 0x36, 0x23, 0x66, 0x4c, 0xf8, 0xe0, 0x80, 0x00, 0x00, 
+    0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x0e, 0x18, 0x60, 
+    0x60, 0x18, 0x0e, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00
+};
+    oled_write_raw_P(hexagram_logo, sizeof(hexagram_logo));
+}
+
+
+
+/* KEYBOARD PET START */
+
+/* settings */
+#    define MIN_WALK_SPEED      10
+#    define MIN_RUN_SPEED       40
+
+/* advanced settings */
+#    define ANIM_FRAME_DURATION 200  // how long each frame lasts in ms
+#    define ANIM_SIZE           96   // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
+
+/* timers */
+uint32_t anim_timer = 0;
+uint32_t anim_sleep = 0;
+
+/* current frame */
+uint8_t current_frame = 0;
+
+/* status variables */
+int   current_wpm = 0;
+led_t led_usb_state;
+
+bool isSneaking = false;
+bool isJumping  = false;
+bool showedJump = true;
+bool isBarking = false;
+
+/* logic */
+static void render_luna(int LUNA_X, int LUNA_Y) {
+    /* Sit */
+    static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */
+                                                   {
+                                                       0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+                                                   },
+
+                                                   /* 'sit2', 32x22px */
+                                                   {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
+
+    /* Walk */
+    static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */
+                                                    {
+                                                        0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+                                                    },
+
+                                                    /* 'walk2', 32x22px */
+                                                    {
+                                                        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+                                                    }};
+
+    /* Run */
+    static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */
+                                                   {
+                                                       0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
+                                                   },
+
+                                                   /* 'run2', 32x22px */
+                                                   {
+                                                       0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+                                                   }};
+
+    /* Bark */
+    static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */
+                                                    {
+                                                        0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+                                                    },
+
+                                                    /* 'bark2', 32x22px */
+                                                    {
+                                                        0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+                                                    }};
+
+    /* Sneak */
+    static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */
+                                                     {
+                                                         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
+                                                     },
+
+                                                     /* 'sneak2', 32x22px */
+                                                     {
+                                                         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+                                                     }};
+
+    /* animation */
+    void animate_luna(void) {
+        /* jump */
+        if (isJumping || !showedJump) {
+            /* clear */
+            oled_set_cursor(LUNA_X, LUNA_Y + 2);
+            oled_write("     ", false);
+
+            oled_set_cursor(LUNA_X, LUNA_Y - 1);
+
+            showedJump = true;
+        } else {
+            /* clear */
+            oled_set_cursor(LUNA_X, LUNA_Y - 1);
+            oled_write("     ", false);
+
+            oled_set_cursor(LUNA_X, LUNA_Y);
+        }
+
+        /* switch frame */
+        current_frame = (current_frame + 1) % 2;
+
+        /* current status */
+        if (led_usb_state.caps_lock) {
+            oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
+
+        } else if (isSneaking) {
+            oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
+
+        } else if (current_wpm <= MIN_WALK_SPEED) {
+            oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
+
+        } else if (current_wpm <= MIN_RUN_SPEED) {
+            oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
+
+        } else {
+            oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
+        }
+    }
+
+    /* animation timer */
+    if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
+        anim_timer = timer_read32();
+        animate_luna();
+    }
+
+    /* this fixes the screen on and off bug */
+    if (current_wpm > 0) {
+        oled_on();
+        anim_sleep = timer_read32();
+    } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
+        /* clear */
+        oled_set_cursor(0,0);
+        oled_write("                                                                                                    ", false);
+        oled_off();
+        oled_set_cursor(LUNA_X,LUNA_Y);
+    }
+}
+
+/* KEYBOARD PET END */
+
+static void print_logo_narrow(void) {
+    render_logo();
+if (current_wpm > 0) {
+    anim_sleep = timer_read32();
+    /* wpm counter */
+    oled_set_cursor(0, 14);
+    oled_write(get_u8_str(get_current_wpm(), '0'), false);
+
+    oled_set_cursor(0, 15);
+    oled_write(" wpm", false);
+
+ /* this fixes the screen on and off bug */
+   
+    } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
+        /* clear */
+        oled_set_cursor(0,0);
+        oled_write("                                                                                                                        ", false);
+        oled_off();
+       
+   
+    }
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+    switch (get_highest_layer(state)) {
+    case 0:
+        rgb_matrix_reload_from_eeprom();
+        break;
+    case 1:
+        rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
+        rgb_matrix_sethsv_noeeprom(HSV_TEAL);
+        break;
+    case 2:
+        rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
+        rgb_matrix_sethsv_noeeprom(HSV_PURPLE);
+        break;
+    case 5:
+        rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
+        rgb_matrix_sethsv_noeeprom(HSV_YELLOW);
+        break;
+    }
+  return state;
+}
+
+static void print_status_narrow(void) {
+   
+
+    /* Print current layer */
+    oled_write("LAYER", false);
+
+    oled_set_cursor(0, 6);
+
+    switch (get_highest_layer(layer_state)) {
+        case 0:
+            oled_write("Base ", false);
+            break;
+        case 1:
+            oled_write("Game ", false);
+            break;
+        case 2:
+            oled_write("Game2", false);
+            break;
+        case 3:
+            oled_write("Lower", false);
+            break;
+        case 4:
+            oled_write("Raise", false);
+            break;
+        case 5:
+            oled_write("Adj  ", false);
+            break;
+        default:
+            oled_write("Undef", false);
+    }
+
+
+    /* KEYBOARD PET RENDER START */
+
+    render_luna(0, 13);
+
+    /* KEYBOARD PET RENDER END */
+}
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }
+
+bool oled_task_user(void) {
+    /* KEYBOARD PET VARIABLES START */
+
+    current_wpm   = get_current_wpm();
+    led_usb_state = host_keyboard_led_state();
+
+    /* KEYBOARD PET VARIABLES END */
+
+    if (is_keyboard_master()) {
+        print_status_narrow();
+    } else {
+        print_logo_narrow();
+    }
+    return false;
+}
+
+#endif
+ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch (keycode) {
+        /* KEYBOARD PET STATUS START */
+ 
+        case KC_LCTL:
+            isSneaking = record->event.pressed;
+            break;
+        case KC_SPC:
+            isJumping = record->event.pressed;
+            if (isJumping) {
+                showedJump = false;
+            }
+            break;
+        case KC_CAPS:
+            isBarking = record->event.pressed;
+            break;
+ 
+        /* KEYBOARD PET STATUS END */
+}
+
+return true;
+}
diff --git a/keyboards/crkbd/keymaps/colemak_luna/readme.md b/keyboards/crkbd/keymaps/colemak_luna/readme.md
new file mode 100644
index 0000000000..0f729e702c
--- /dev/null
+++ b/keyboards/crkbd/keymaps/colemak_luna/readme.md
@@ -0,0 +1,17 @@
+# Personal keymap for the CRKBD
+My own keymap with some custom OLED features, Colemak base layer and gaming layers. The F13 key on multiple layers can be bound to something, I use it as toggle mute microphone on Discord.
+## Layers
+- Colemak - Default layer
+- Lower - Has numbers and arrows
+- Raise - Has symbols
+- Game1 - A QWERTY Gaming layer
+- Game2 - An alternate lower layer when Game1 is active, has numbers and other keys that may be needed 
+- Adjust - Has F-keys and settings, allows to set the Game1 as base layer.
+## Custom OLED
+- Left side:
+    - Layer indicator
+    - Keyboard pet Luna from @HellSingCoder <https://github.com/HellSingCoder/qmk_firmware/tree/master/keyboards/sofle/keymaps/helltm>
+- Right side
+    - Unicursal hexagram pixel art logo
+    - WPM counter
+
diff --git a/keyboards/crkbd/keymaps/colemak_luna/rules.mk b/keyboards/crkbd/keymaps/colemak_luna/rules.mk
new file mode 100644
index 0000000000..a26c4eb8a3
--- /dev/null
+++ b/keyboards/crkbd/keymaps/colemak_luna/rules.mk
@@ -0,0 +1,8 @@
+MOUSEKEY_ENABLE = no     # Mouse keys
+RGBLIGHT_ENABLE = no
+RGB_MATRIX_ENABLE = yes    # Enable WS2812 RGB underlight.
+VIA_ENABLE      = yes    # Enable VIA
+OLED_ENABLE     = yes
+OLED_DRIVER     = SSD1306
+LTO_ENABLE      = yes
+WPM_ENABLE = yes