fix: kprepublic/cstc40 (#575)
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024ff3a238
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7b4d7f6d36
11 changed files with 34 additions and 41 deletions
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@ -7,16 +7,11 @@
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#define I2C1_SCL_PIN B8
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#define I2C1_SCL_PIN B8
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#define DRIVER_ADDR_1 0b1010000
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#define DRIVER_ADDR_1 0b1010000
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#define DRIVER_COUNT 1
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#define DRIVER_COUNT 1
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#define DRIVER_1_LED_TOTAL 47
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#define RGB_MATRIX_LED_COUNT 47
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#define RGB_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_KEYPRESSES
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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@ -30,37 +25,35 @@
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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//#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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//#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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//#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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//#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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//#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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//#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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//#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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//#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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//#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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//#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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//#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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//#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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//#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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//#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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//#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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//#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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@ -23,7 +23,7 @@ const is31_led g_is31_leds[RGB_MATRIX_LED_COUNT] = {
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{ 0, L_4, K_4, J_4 },
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{ 0, L_4, K_4, J_4 },
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{ 0, L_5, K_5, J_5 },
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{ 0, L_5, K_5, J_5 },
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{ 0, L_6, K_6, J_6 },
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{ 0, L_6, K_6, J_6 },
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{ 0, L_7, K_7, J_7 },
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{ 0, L_7, K_7, J_7 },
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{ 0, L_8, K_8, J_8 },
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{ 0, L_8, K_8, J_8 },
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{ 0, L_9, K_9, J_9 },
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{ 0, L_9, K_9, J_9 },
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{ 0, L_10, K_10, J_10 },
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{ 0, L_10, K_10, J_10 },
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@ -1,3 +1 @@
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# Build Options
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# This file intentionally left blank
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LTO_ENABLE = no
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TRI_LAYER_ENABLE = yes
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@ -4,7 +4,7 @@
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"maintainer": "itsvar8",
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"maintainer": "itsvar8",
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"bootloader": "stm32-dfu",
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"bootloader": "stm32-dfu",
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"diode_direction": "ROW2COL",
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"diode_direction": "ROW2COL",
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"debounce": 2,
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"debounce": 2,
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"features": {
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"features": {
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"bootmagic": true,
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"bootmagic": true,
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"command": false,
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"command": false,
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@ -12,7 +12,7 @@
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"extrakey": true,
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"extrakey": true,
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"mousekey": true,
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"mousekey": true,
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"nkro": true,
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"nkro": true,
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"rgb_matrix": true
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"rgb_matrix": true
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},
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},
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"processor": "STM32F401",
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"processor": "STM32F401",
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"url": "",
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"url": "",
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@ -74,8 +74,8 @@
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]
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]
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}
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}
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},
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},
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"rgb_matrix": {
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"rgb_matrix": {
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"driver": "IS31FL3733",
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"driver": "is31fl3733",
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"layout": [
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"layout": [
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{"matrix": [0, 0], "x": 0, "y": 0, "flags": 1},
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{"matrix": [0, 0], "x": 0, "y": 0, "flags": 1},
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{"matrix": [0, 1], "x": 20, "y": 0, "flags": 4},
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{"matrix": [0, 1], "x": 20, "y": 0, "flags": 4},
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1
keyboards/kprepublic/cstc40/keymaps/default/rules.mk
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1
keyboards/kprepublic/cstc40/keymaps/default/rules.mk
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@ -0,0 +1 @@
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TRI_LAYER_ENABLE = yes
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1
keyboards/kprepublic/cstc40/keymaps/via/rules.mk
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1
keyboards/kprepublic/cstc40/keymaps/via/rules.mk
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@ -0,0 +1 @@
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VIA_ENABLE = yes
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@ -22,3 +22,5 @@ Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
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* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
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* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
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* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
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The single_pcb uses pin A10, which apparently is a design flaw that prevent the bootloader to start every time - https://docs.qmk.fm/#/platformdev_blackpill_f4x1?id=pins-to-be-avoided. There is a simple workaround that works most of the time - press the pin key (generally the letter R) during the boot.
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@ -1,3 +1 @@
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# Build Options
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# This file intentionally left blank
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LTO_ENABLE = no
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TRI_LAYER_ENABLE = yes
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@ -23,7 +23,7 @@ const is31_led g_is31_leds[RGB_MATRIX_LED_COUNT] = {
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{ 0, L_4, K_4, J_4 },
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{ 0, L_4, K_4, J_4 },
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{ 0, L_5, K_5, J_5 },
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{ 0, L_5, K_5, J_5 },
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{ 0, L_6, K_6, J_6 },
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{ 0, L_6, K_6, J_6 },
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{ 0, L_7, K_7, J_7 },
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{ 0, L_7, K_7, J_7 },
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{ 0, L_8, K_8, J_8 },
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{ 0, L_8, K_8, J_8 },
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{ 0, L_9, K_9, J_9 },
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{ 0, L_9, K_9, J_9 },
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{ 0, L_10, K_10, J_10 },
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{ 0, L_10, K_10, J_10 },
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