/* * ---------------------------------------------------------------------------- * "THE BEER-WARE LICENSE" (Revision 42): * wrote this file. As long as you retain this * notice you can do whatever you want with this stuff. If we meet some day, and * you think this stuff is worth it, you can buy me a beer in return. David Rauseo * ---------------------------------------------------------------------------- */ #pragma once //#include "config_common.h" #define PICO_XOSC_STARTUP_DELAY_MULTIPLIER 64 /* Matrix Configuration - Rows are doubled up */ #define MATRIX_ROWS 14 // Last pins reserved for encoder / touch encoder support // Empty matrix entries used for encoder / touch encoder support #define MATRIX_ROW_PINS { GP10, GP9, GP1, GP2, GP3, NO_PIN, NO_PIN } #define MATRIX_ROW_PINS_RIGHT { GP10, GP9, GP1, GP2, GP3, NO_PIN, NO_PIN} #define MATRIX_COLS 8 #define MATRIX_COL_PINS { GP26, GP29, GP18, GP22, GP21, GP23, GP19, GP20 } #define MATRIX_COL_PINS_RIGHT { GP28, GP29, GP18, GP22, GP21, GP20, GP19, GP23} /* Touchbar adjustments */ #define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe #define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe #define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster #define TOUCH_SEGMENTS 3 #define TAP_CODE_DELAY 1 // without a slight delay, the RP2040 doesn't register instant taps /* Encoder Configuration */ #define ENCODER_A_PINS { GP7, GP27, GP4 } #define ENCODER_A_PINS_RIGHT { GP27, GP7, GP5 } #define ENCODER_B_PINS { GP6, GP28, GP5 } #define ENCODER_B_PINS_RIGHT { GP26, GP6, GP4 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Split Keyboard Configuration */ #define SPLIT_HAND_PIN GP11 #define SPLIT_USB_DETECT #define SERIAL_USART_FULL_DUPLEX #define SELECT_SOFT_SERIAL_SPEED 2 #define SERIAL_USART_RX_PIN GP17 #define SERIAL_USART_TX_PIN GP16 /* Split Transport Features */ #define SPLIT_TRANSPORT_MIRROR #define SPLIT_LAYER_STATE_ENABLE #define SPLIT_LED_STATE_ENABLE #define SPLIT_MODS_ENABLE #define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC /* I2C Configuration */ #define I2C_DRIVER I2CD0 #define I2C1_SCL_PIN GP25 #define I2C1_SDA_PIN GP24 /* RGB Matrix Configuration */ #define WS2812_PIO_USE_PIO1 #define WS2812_DI_PIN GP15 // NOTE: WS2812 uses the RGBLED_NUM define, RGB Matrix uses DRIVER_LED_TOTAL... // so make sure both are set and the same #define RGBLED_NUM 70 #define DRIVER_LED_TOTAL RGBLED_NUM #define RGB_MATRIX_SPLIT { 35, 35 } #define RGB_MATRIX_CENTER { 117, 46 } #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 #define RGB_MATRIX_LED_FLUSH_LIMIT 33 #define RGB_MATRIX_LED_PROCESS_LIMIT 10 #define RGB_DISABLE_WHEN_USB_SUSPENDED // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING #define ENABLE_RGB_MATRIX_BAND_SAT #define ENABLE_RGB_MATRIX_BAND_VAL #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS #define ENABLE_RGB_MATRIX_RAINDROPS #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define ENABLE_RGB_MATRIX_HUE_BREATHING #define ENABLE_RGB_MATRIX_HUE_PENDULUM #define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_PIXEL_RAIN #define ENABLE_RGB_MATRIX_PIXEL_FLOW #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define ENABLE_RGB_MATRIX_TYPING_HEATMAP #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined #define RGB_MATRIX_KEYPRESSES #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define ENABLE_RGB_MATRIX_SPLASH #define ENABLE_RGB_MATRIX_MULTISPLASH #define ENABLE_RGB_MATRIX_SOLID_SPLASH #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH