// Copyright 2022 Var (@itsvar8) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #define I2C1_SDA_PIN B9 #define I2C1_SCL_PIN B8 #define DRIVER_ADDR_1 0b1010000 #define DRIVER_COUNT 1 #define DRIVER_1_LED_TOTAL 47 #define RGB_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL #define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_KEYPRESSES // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING #define ENABLE_RGB_MATRIX_BAND_SAT #define ENABLE_RGB_MATRIX_BAND_VAL #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN //#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON //#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN //#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL //#define ENABLE_RGB_MATRIX_DUAL_BEACON //#define ENABLE_RGB_MATRIX_RAINBOW_BEACON //#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS //#define ENABLE_RGB_MATRIX_RAINDROPS //#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS //#define ENABLE_RGB_MATRIX_HUE_BREATHING //#define ENABLE_RGB_MATRIX_HUE_PENDULUM //#define ENABLE_RGB_MATRIX_HUE_WAVE //#define ENABLE_RGB_MATRIX_PIXEL_RAIN //#define ENABLE_RGB_MATRIX_PIXEL_FLOW //#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #define ENABLE_RGB_MATRIX_TYPING_HEATMAP #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS //#define ENABLE_RGB_MATRIX_SPLASH #define ENABLE_RGB_MATRIX_MULTISPLASH //#define ENABLE_RGB_MATRIX_SOLID_SPLASH #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH