Documented SharedCodeController.

This commit is contained in:
top19 2020-04-30 11:15:12 +01:00
parent 4923206ed8
commit 37302654f4

View file

@ -7,19 +7,26 @@ import javafx.scene.image.ImageView;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Text;
import uk.ac.aber.cs22120.group20.selfassessment.AssessmentGenerator;
import uk.ac.aber.cs22120.group20.json.DictionaryEntry;
/**
* Abstract class that contains all the shared FXML elements between the
* different controller classes including the sliding menu and the test score counter, to reduce code
* duplication. This will be extended by all the controller classes.
* @Author
* @Version
* @See
* @Author top19
* @Version 0.1 Initial development.
* @see Application
* @see DictionaryEntry
* @see ScreenSwitch
* @see AssessmentGenerator
*/
abstract public class SharedCodeController {
static int sideBarWidth = 50;
// /////////////////// //
// Instance Variables. //
// /////////////////// //
@FXML
Rectangle sideBar;
@ -47,12 +54,17 @@ abstract public class SharedCodeController {
@FXML
ImageView studyIcon;
@FXML
ImageView searchIcon;
@FXML
ImageView addDefinitionIcon;
@FXML
ImageView currentPageIcon;
// //////// //
// Methods. //
// //////// //
/***
* Method that sets up the program's menu in each of the controllers, intialising the icons and text.
*/
public void setup() {
initializeIcons();
sideBar.setWidth(sideBarWidth);
@ -61,6 +73,9 @@ abstract public class SharedCodeController {
initializeMenuText();
}
/**
* Method that sets up all of the menus icons by setting them to the images stored within the resources file.
*/
private void initializeIcons() {
expandMenuIcon.setImage(new Image("file:src/main/resources/assets/icons/white_icons/50px/menu-50.png"));
dictionaryIcon.setImage(new Image("file:src/main/resources/assets/icons/white_icons/50px/read-50.png"));
@ -70,6 +85,9 @@ abstract public class SharedCodeController {
addDefinitionIcon.setImage(new Image("file:src/main/resources/assets/icons/white_icons/50px/add-50.png"));
}
/**
* Method that sets up all of the menus text by setting them to their desired text when the menu is expanded.
*/
private void initializeMenuText() {
dictionaryText.setText("Dictionary");
practiceListTest.setText("Practice List");
@ -78,6 +96,9 @@ abstract public class SharedCodeController {
addDefinitionText.setText("Add");
}
/**
* Method that disables the menus text when the menu is collapsed.
*/
private void disableMenuText() {
dictionaryText.setText("");
practiceListTest.setText("");
@ -86,47 +107,76 @@ abstract public class SharedCodeController {
addDefinitionText.setText("");
}
/**
* Event that expands the menu whenever the menu's 'expandMenuIcon' icon is clicked.
*/
@FXML
private void expandMenuClick() {
if(sideBar.getWidth() == 50) {
if(sideBar.getWidth() == 50) { // If sideBar is currently collapsed, expand it and display menu text.
sideBar.setWidth(sideBarWidth = 230);
initializeMenuText();
initializeMenuText(); // Display menu
} else {
sideBar.setWidth(sideBarWidth = 50);
sideBar.setWidth(sideBarWidth = 50); // Else collapse the menu and disable its text.
disableMenuText();
}
}
/**
* Event to switch scenes to 'dictionary.fxml' when the menu's 'dictionaryIcon' icon is clicked.
* @see ScreenSwitch
*/
@FXML
private void dictionaryIconClick() {
ScreenSwitch.swap(ScreenSwitch.SceneEnum.dictionaryScene);
}
/**
* Event to switch scenes to 'practicelist.fxml' when the menu's 'practiceListIcon' icon is clicked.
* @see ScreenSwitch
*/
@FXML
private void practiceListIconClick() {
ScreenSwitch.swap(ScreenSwitch.SceneEnum.practiceListScene);
}
/**
* Event to switch scenes to 'flashcard.fxml' when the menu's 'practiceListIcon' icon is clicked. This method checks to see if practiceList is empty before switching in order
* to avoid NullPointerException's in the flashcard scene.
* @see ScreenSwitch
* @see Application
* @see DictionaryEntry
* @see NullPointerException
*/
@FXML
private void flashcardIconClick() {
if(Application.practiseList.size() == 0) {
if(Application.practiseList.size() == 0) { // Check to see if there are any practice words before switching scene, throwing an alert notifying them that they can't switch scenes.
Alert alert = new Alert(Alert.AlertType.ERROR);
alert.setTitle("Error");
alert.setHeaderText("Unable to use Flashcard");
alert.setContentText("The practice list is currently empty, please add some practice words to use the Flashcard feature.");
alert.showAndWait();
} else{
ScreenSwitch.swap(ScreenSwitch.SceneEnum.flashcardScene);
ScreenSwitch.swap(ScreenSwitch.SceneEnum.flashcardScene); // Switch to flashcard scene if the program has practice words.
}
}
/**
* Event to generate an assessment using AssessmentGenerator when the menu's 'studyIcon' icon is clicked.
* @see AssessmentGenerator
* @see Application
* @see DictionaryEntry
*/
@FXML
private void studyIconClick() {
AssessmentGenerator.generateAssessment(Application.practiseList);
}
/**
* Event to switch scenes to 'addword.fxml' when the menu's 'addwordIcon' icon is clicked.
* @see ScreenSwitch
*/
@FXML
private void addWordIconClick(){