Documented SharedCodeController.
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1 changed files with 61 additions and 11 deletions
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@ -7,19 +7,26 @@ import javafx.scene.image.ImageView;
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import javafx.scene.shape.Rectangle;
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import javafx.scene.text.Text;
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import uk.ac.aber.cs22120.group20.selfassessment.AssessmentGenerator;
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import uk.ac.aber.cs22120.group20.json.DictionaryEntry;
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/**
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* Abstract class that contains all the shared FXML elements between the
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* different controller classes including the sliding menu and the test score counter, to reduce code
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* duplication. This will be extended by all the controller classes.
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* @Author
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* @Version
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* @See
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* @Author top19
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* @Version 0.1 Initial development.
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* @see Application
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* @see DictionaryEntry
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* @see ScreenSwitch
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* @see AssessmentGenerator
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*/
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abstract public class SharedCodeController {
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static int sideBarWidth = 50;
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// /////////////////// //
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// Instance Variables. //
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// /////////////////// //
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@FXML
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Rectangle sideBar;
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@ -47,12 +54,17 @@ abstract public class SharedCodeController {
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@FXML
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ImageView studyIcon;
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@FXML
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ImageView searchIcon;
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@FXML
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ImageView addDefinitionIcon;
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@FXML
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ImageView currentPageIcon;
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// //////// //
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// Methods. //
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// //////// //
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/***
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* Method that sets up the program's menu in each of the controllers, intialising the icons and text.
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*/
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public void setup() {
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initializeIcons();
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sideBar.setWidth(sideBarWidth);
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@ -61,6 +73,9 @@ abstract public class SharedCodeController {
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initializeMenuText();
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}
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/**
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* Method that sets up all of the menus icons by setting them to the images stored within the resources file.
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*/
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private void initializeIcons() {
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expandMenuIcon.setImage(new Image("file:src/main/resources/assets/icons/white_icons/50px/menu-50.png"));
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dictionaryIcon.setImage(new Image("file:src/main/resources/assets/icons/white_icons/50px/read-50.png"));
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@ -70,6 +85,9 @@ abstract public class SharedCodeController {
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addDefinitionIcon.setImage(new Image("file:src/main/resources/assets/icons/white_icons/50px/add-50.png"));
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}
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/**
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* Method that sets up all of the menus text by setting them to their desired text when the menu is expanded.
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*/
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private void initializeMenuText() {
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dictionaryText.setText("Dictionary");
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practiceListTest.setText("Practice List");
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@ -78,6 +96,9 @@ abstract public class SharedCodeController {
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addDefinitionText.setText("Add");
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}
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/**
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* Method that disables the menus text when the menu is collapsed.
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*/
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private void disableMenuText() {
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dictionaryText.setText("");
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practiceListTest.setText("");
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@ -86,47 +107,76 @@ abstract public class SharedCodeController {
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addDefinitionText.setText("");
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}
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/**
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* Event that expands the menu whenever the menu's 'expandMenuIcon' icon is clicked.
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*/
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@FXML
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private void expandMenuClick() {
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if(sideBar.getWidth() == 50) {
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if(sideBar.getWidth() == 50) { // If sideBar is currently collapsed, expand it and display menu text.
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sideBar.setWidth(sideBarWidth = 230);
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initializeMenuText();
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initializeMenuText(); // Display menu
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} else {
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sideBar.setWidth(sideBarWidth = 50);
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sideBar.setWidth(sideBarWidth = 50); // Else collapse the menu and disable its text.
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disableMenuText();
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}
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}
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/**
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* Event to switch scenes to 'dictionary.fxml' when the menu's 'dictionaryIcon' icon is clicked.
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* @see ScreenSwitch
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*/
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@FXML
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private void dictionaryIconClick() {
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ScreenSwitch.swap(ScreenSwitch.SceneEnum.dictionaryScene);
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}
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/**
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* Event to switch scenes to 'practicelist.fxml' when the menu's 'practiceListIcon' icon is clicked.
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* @see ScreenSwitch
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*/
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@FXML
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private void practiceListIconClick() {
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ScreenSwitch.swap(ScreenSwitch.SceneEnum.practiceListScene);
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}
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/**
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* Event to switch scenes to 'flashcard.fxml' when the menu's 'practiceListIcon' icon is clicked. This method checks to see if practiceList is empty before switching in order
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* to avoid NullPointerException's in the flashcard scene.
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* @see ScreenSwitch
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* @see Application
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* @see DictionaryEntry
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* @see NullPointerException
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*/
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@FXML
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private void flashcardIconClick() {
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if(Application.practiseList.size() == 0) {
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if(Application.practiseList.size() == 0) { // Check to see if there are any practice words before switching scene, throwing an alert notifying them that they can't switch scenes.
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Alert alert = new Alert(Alert.AlertType.ERROR);
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alert.setTitle("Error");
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alert.setHeaderText("Unable to use Flashcard");
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alert.setContentText("The practice list is currently empty, please add some practice words to use the Flashcard feature.");
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alert.showAndWait();
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} else{
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ScreenSwitch.swap(ScreenSwitch.SceneEnum.flashcardScene);
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ScreenSwitch.swap(ScreenSwitch.SceneEnum.flashcardScene); // Switch to flashcard scene if the program has practice words.
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}
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}
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/**
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* Event to generate an assessment using AssessmentGenerator when the menu's 'studyIcon' icon is clicked.
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* @see AssessmentGenerator
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* @see Application
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* @see DictionaryEntry
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*/
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@FXML
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private void studyIconClick() {
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AssessmentGenerator.generateAssessment(Application.practiseList);
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}
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/**
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* Event to switch scenes to 'addword.fxml' when the menu's 'addwordIcon' icon is clicked.
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* @see ScreenSwitch
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*/
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@FXML
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private void addWordIconClick(){
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