qmk-vial/keyboards/kprepublic/cstc40/config.h
Var e52a698651
cstc40 (#517)
* Create LICENSE

* Add files via upload

* Add daughterboard version files

* Debounce set to 0 to avoid missing registration of quick keypresses

* Set debounce to 1

* Update from upstream

Fixed debug key definition on keymap, fixed optional layer indicator on alpha flagged keys code, debounce set on 2

* Fixed same UID problem and default keymaps definitions

* Fixed daughterboard VIAL keymap

* Keymap fixes and tri-layer implementation

* Structure rework

* Fix rules.mk position

* keymap fixes to pass lint check
2023-10-13 19:41:35 -06:00

66 lines
2.4 KiB
C

// Copyright 2022 Var (@itsvar8)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define I2C1_SDA_PIN B9
#define I2C1_SCL_PIN B8
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_COUNT 1
#define DRIVER_1_LED_TOTAL 47
#define RGB_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
//#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
//#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
//#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
//#define ENABLE_RGB_MATRIX_DUAL_BEACON
//#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
//#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//#define ENABLE_RGB_MATRIX_RAINDROPS
//#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//#define ENABLE_RGB_MATRIX_HUE_BREATHING
//#define ENABLE_RGB_MATRIX_HUE_PENDULUM
//#define ENABLE_RGB_MATRIX_HUE_WAVE
//#define ENABLE_RGB_MATRIX_PIXEL_RAIN
//#define ENABLE_RGB_MATRIX_PIXEL_FLOW
//#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
//#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH