* Create LICENSE * Add files via upload * Add daughterboard version files * Debounce set to 0 to avoid missing registration of quick keypresses * Set debounce to 1 * Update from upstream Fixed debug key definition on keymap, fixed optional layer indicator on alpha flagged keys code, debounce set on 2 * Fixed same UID problem and default keymaps definitions * Fixed daughterboard VIAL keymap * Keymap fixes and tri-layer implementation * Structure rework * Fix rules.mk position * keymap fixes to pass lint check
66 lines
2.4 KiB
C
66 lines
2.4 KiB
C
// Copyright 2022 Var (@itsvar8)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define I2C1_SDA_PIN B9
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#define I2C1_SCL_PIN B8
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#define DRIVER_ADDR_1 0b1010000
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#define DRIVER_COUNT 1
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#define DRIVER_1_LED_TOTAL 47
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#define RGB_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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//#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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//#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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//#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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//#define ENABLE_RGB_MATRIX_DUAL_BEACON
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//#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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//#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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//#define ENABLE_RGB_MATRIX_RAINDROPS
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//#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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//#define ENABLE_RGB_MATRIX_HUE_BREATHING
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//#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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//#define ENABLE_RGB_MATRIX_HUE_WAVE
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//#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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//#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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//#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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//#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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//#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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